DOT ABYSS wiki

Bond & Gifts

Dot Abyss Bond Levels & Gifts Guide

Bond (絆) quietly powers half of Dot Abyss: it gates the Tavern, feeds permanent stat growth, and unlocks outfits, stories and private scenes. This guide explains exactly what each bond level buys you, where gifts come from, and the gifting order that grows your account fastest.

Last updated: June 12, 2026

01

What Bond Levels Do

Bond points (絆pt)Each bond level grants points that convert into permanent stat boosts — bond is direct combat power, not just flavor.
Tavern staffingCharacters need bond Lv1+ to work tavern shifts, and the tavern itself upgrades from your total bond across all characters.
Character storiesBond milestones unlock each character's personal story chapters.
Outfits & scenesHigher bond unlocks exclusive tavern outfits and, at later milestones, the game's mature private scenes (the game is rated 17+).

02

How to Raise Bond Fast

Bond rises by giving gifts through the Interaction (交流) menu, unlocked after main story chapter 1. Gift income sources, roughly in order of volume:

  • Idle exploration — the steady drip; deeper floors drop more and better gifts.
  • Interaction unlock bonus — the game hands you starter gifts the moment the menu opens; use them immediately to rush the 3-character tavern unlock.
  • Daily and event missions — launch campaigns are loaded with gift rewards.
  • Tavern business and shops — once the tavern runs, its rewards loop back into more gifts and Souls.
Some characters have gift preferences — matching the right gift category to the right girl yields more bond per item. Check the small bonus indicator on the gift screen before bulk-feeding.

03

Rewards by Bond Level

The reward track follows the same broad rhythm for every character — early levels are cheap and front-loaded, which is why breadth beats depth at the start:

  • Lv1 — tavern staffing unlocked; counts toward the 3-character tavern requirement.
  • Early levels — bond points for stats, first story chapter, quick wins from just a few gifts.
  • Mid levels — tavern outfit unlocks and bigger stat packets; costs start climbing.
  • High levels — remaining story chapters and mature scene unlocks; save these pushes for characters you actually field or favor.

04

Who to Gift First

A simple priority order that serves both combat power and the tavern economy:

  1. First: three cheap Lv1s. Any three characters to Lv1 — this opens the tavern, the single biggest unlock bond offers.
  2. Then: your main 5-unit core. Bond points are permanent stats; your daily-use formation profits most.
  3. Then: breadth for the tavern. Spread Lv1–2 across the roster to push tavern upgrades and staff slots.
  4. Last: favorites for story and scenes. Deep bond pushes are fan service — budget gifts for them after the engine is running.

See how the tavern turns bond into rewards →