DOT ABYSS wiki

Tavern Guide

Dot Abyss Tavern Guide

The Tavern is Dot Abyss' signature (and most-searched) system: the girls you recruit work shifts at the base tavern, producing Souls, training materials and new skills. This guide covers the unlock condition, how the card-based business phase actually scores, and why total bond level is the hidden growth stat.

Last updated: June 12, 2026

01

How to Unlock the Tavern

The Tavern is not open from the start. It unlocks once you have three characters at bond level 1 or higher. The fastest route:

  1. Clear main story chapter 1 — this opens the Interaction (交流) menu and other base facilities.
  2. Open Interaction and give gifts (presents) to three different characters. Reaching bond Lv1 takes only a couple of gifts each.
  3. The unlock itself rewards extra gifts, so the system pays for its own startup cost.
Only characters at bond Lv1+ can be registered as tavern staff. Keep this in mind before planning shifts — a strong character with zero bond cannot work.

02

Daily Business & the Card Phase

Business (営業) runs once per day and doubles as a daily mission, so never skip it. The phase plays like a light card game: you play proposal cards to raise customer satisfaction, and your final score decides the reward tier. Scoring tips:

  • Hold conditional cards until their condition is met. Cards like "staff rated X or higher gain +Y% satisfaction" are wasted if played early.
  • Save percentage-scaling cards for the end. A +% card multiplies your current satisfaction, so the later you play it, the bigger the payoff.
  • Staff quality matters. Higher-rated and higher-bond staff produce more base satisfaction for the same cards.
  • Chase the high-score thresholds. Reward tiers jump at score breakpoints; a slightly better card order can mean a whole extra reward bracket.

03

Souls & Rewards

Business pays out in Souls (ソウル) plus training materials. Souls are the tavern's exclusive currency:

Soul exchange shopTrade Souls for character training materials — a steady secondary income alongside idle exploration.
Ability unlocksSouls unlock character abilities, one of the cheapest permanent power gains in the game.
Daily compoundingOne run per day means missed days are gone forever. The habit matters more than the optimization.

04

Upgrades & Staff Slots

The tavern itself levels up based on your total bond level across all characters. Each upgrade adds staff slots (and floors), which directly raises your daily score ceiling and reward output. Practical loop:

  • Gift broadly, not just deeply — ten characters at bond Lv1–2 advance tavern upgrades faster than one character at Lv10.
  • More slots → higher business scores → more Souls → cheaper ability unlocks. The flywheel starts with gifts.
  • Check the upgrade screen after every few bond levels; slot expansions are easy to miss.

05

Outfits & Potential Awakening

Two extra reasons the tavern is worth the routine — and why it is the game's flagship "mature theme" (the game is rated 17+):

  • Tavern outfits. Raising a character's bond unlocks her exclusive tavern outfit, shown during business shifts with dedicated animations.
  • Potential awakening (可能性の開花). Working shifts awakens a character's hidden potential, teaching powerful new skills. For mid-tier characters this is often a bigger jump than several levels — re-check kits after awakening.
  • Character stories and private scenes also gate behind bond milestones; see the bond guide for the full reward track.

Next: how bond levels and gifts work →